Table of content

  1. Display
  2. Screen mode
  3. Viewport
  4. Edit Safe Zone
  5. Frame Control
  6. Image correction
  7. HDR

 

Adjust the display settings to best suit your hardware and your gaming style.

1. Display

  • Graphics card - if you have more than one video card available, you can choose which one to use here. The changes will be applied only after the game is restarted.
  • Display - if you have more than one display, you can specify here which one to display the image on.
  • Image encoding - Defines how colors and lighting are processed to create the final image on the screen. It can affect image quality and styling. LDR (Low Dynamic Range) means that a limited dynamic range of lighting and colors is used, and bright and dark colors may blend together and appear less detailed.

 

2. Screen mode

  • Screen mode - select the desired screen mode: full screen exclusive, full screen frameless, windowed.
  • Screen resolution - select a screen resolution from the list of available for this display.

 

3. Viewport

  • Aspect ratio - is automatically detected for your display. You can manually set any other aspect ratio from the list of available ones.
  • Field of view - the player's angle of view, can be changed in the range of 70-110, the default value is 90.

 

4. Edit Safe Zone

     The safe zone defines the boundaries of the screen where HUD elements such as health indicators, compass, ammo, tooltips, and more are placed. By shrinking or enlarging the safe zone, you adjust how close to the edges these elements will be displayed so that they are not cropped on screens of different sizes and formats.

 

5. Frame Control

  • Vertical Sync (V-Sync)-synchronizes the game's frame rate with the screen's refresh rate.It prevents the graphics card from sending new frames more frequently than they are refreshed on the screen, thus making for a smoother display and avoiding tearing.
  • Frame rate (FPS) - the number of frames on the screen per second. The higher the frequency, the smoother the movement in the game. If the FPS is higher than the display refresh rate, the image may tear due to unsynchronized frames. To prevent this, use vertical synchronization (V-Sync).
  • NVIDIA Reflex Low Latency is a technology that reduces latency in games by reducing the time from a command (such as pressing a button) to the result being displayed on the screen. Enabled automatically when DLSS is enabled.

 

6. Image correction

  • Contrast -  adjusts the difference between light and dark areas of the image. Higher contrast makes details appear clearer.
  • Brightness - affects the overall illumination of the screen. Higher brightness allows you to see better in dark areas, but can make the image blurry in bright areas of the screen.
  • Gamma - adjusts the balance between light and dark elements of the image. To set the gamma value, look at the picture in the settings.

 

7. HDR

  • HDR (High Dynamic Range) - uses an increased range of light and dark tones, the setting is available only on monitors that support it.
  • HDR Brightness - affects the overall lighting, available only when HDR is enabled.

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